# Transformation
The canvas allows you to transform the coordinate system in several ways. This is very similar to the transformation offered by QML items. You have the possibility to scale, rotate, translate the coordinate system. Indifference to QML the transform origin is always the canvas origin. For example to scale a path around its center you would need to translate the canvas origin to the center of the path. It is also possible to apply a more complex transformation using the transform method.
import QtQuick
Canvas {
id: root
width: 240; height: 120
onPaint: {
var ctx = getContext("2d")
var ctx = getContext("2d");
ctx.lineWidth = 4;
ctx.strokeStyle = "blue";
// translate x/y coordinate system
ctx.translate(root.width/2, root.height/2);
// draw path
ctx.beginPath();
ctx.rect(-20, -20, 40, 40);
ctx.stroke();
// rotate coordinate system
ctx.rotate(Math.PI/4);
ctx.strokeStyle = "green";
// draw path
ctx.beginPath();
ctx.rect(-20, -20, 40, 40);
ctx.stroke();
}
}Besides translate the canvas allows also to scale using scale(x,y) around x and y-axis, to rotate using rotate(angle), where the angle is given in radius (360 degree = 2*Math.PI) and to use a matrix transformation using the setTransform(m11, m12, m21, m22, dx, dy).
TIP
To reset any transformation you can call the resetTransform() function to set the transformation matrix back to the identity matrix:
ctx.resetTransform()